HP Value: 30
Heals: 5 HP/Second
Medkit Fixes:
- None
HP Value: 60
Heals: 12 HP/Second
Medkit Fixes:
- None
HP Value: 90
Heals: 6 HP/Second
Medkit Fixes:
- None
HP Value: 220
Heals: 20 HP/Second
Medkit Fixes:
- None
HP Value: 350
Heals: 20 HP/Second
Medkit Fixes:
- Wound (Bleeding) for 25 Durability
HP Value: 800
Heals: 30 HP/Second
Medkit Fixes:
- Wound (Bleeding) for 25 Durability
Buffs:
- Painkiller 60s
Uses: 1
Duration: 200 Seconds
Description:
Removes the visual and in-game effects of pain and fractures.
Uses: 3
Duration: 240 Seconds
Description:
Removes the visual and in-game effects of pain and fractures.
Uses: 5
Duration: 360 Seconds
Description:
Removes the visual and in-game effects of pain and fractures.
Uses: 2
Duration: 10 Seconds
Description:
Removes all de-buffs on one body part with up to 2 uses.
Uses: 4
Duration: 7 Seconds
Description:
Removes all de-buffs on one body part with up to 4 uses.
Uses: 7
Duration: 5 Seconds
Description:
Removes all de-buffs on one body part with up to 7 uses.
Uses: 1
Buffs:
- Stamina Capacity Boost
Description:
An injector that can effectively enhance muscular endurance and increase max stamina for 120s.
Uses: 1
Buffs:
- Increased Max Stamina
- Increased Stamina Recovery Speed
Description:
Increases max stamina and stamina recovery speed for 180s.
Uses: 1
Buffs:
- Increased Max Stamina
- Increased Stamina Recovery Speed
Description:
Increases max stamina and stamina recovery speed for 300s.
Uses: 1
Buffs:
- Fully replenishes lost stamina
Description:
a single-dose injector used in emergencies to quickly recover significant stamina.
Uses: 1
Buffs:
- Hearing Range Increase
Description:
Boosts hearing range for 180s.
Uses: 1
Buffs:
- Hearing Range Increase
Description:
Boosts hearing range for 300s.
Uses: 1
Buffs:
- Increased Carry Weight Capacity
Description:
Increases load capacity for 180s.
Uses: 1
Buffs:
- Increased Carry Weight Capacity
Description:
Increases load capacity for 300s.
Step 1
You need to bring HP restoration medicine into a raid to treat general injuries and overall avoid death. Without medical supplies, even frequent minor wounds can become fatal, reducing combat effectiveness and forcing an early extraction.
Some Medkits even stop blood loss.
Step 2
Surgical kits are essential for treating severe injuries like fractured limbs or destroyed body parts that standard healing items can't fix. Without them, you may suffer movement penalties, reduced accuracy, and overall impaired combat effectiveness. Bringing a surgical kit into a raid ensures that critical wounds can be properly treated, allowing you to stay mobile and maintain peak performance.
Step 3
Painkillers are crucial for maintaining mobility during combat and after sustaining injuries. They temporarily suppress the negative effects of pain, such as blurry vision and movement speed reduction, allowing you to stay in the fight and escape dangerous situations.